Mafia three dev opens UK workplace to work on unannounced AAA title

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Mafia three dev opens UK workplace to work on unannounced AAA title

Hangar 13, the studio behind Mafia three, has opened a UK workplace to deal with AAA console video games.

Hangar 13 was arrange in 2014 and is one in every of 2K Video games’ studios. Now the studio is increasing with the takeover of a Brighton-based indie studio headed up by Nick Baynes, who labored with Hangar 13’s VP of improvement, Andy Wilson, at Black Rock Studio within the metropolis earlier than it shut down in 2011.

“It is a particular alternative for us. It’s really primarily based on the truth that Nick and I used to work collectively at Black Rock, going again longer than I’m ready to say,” Wilson advised GamesIndustry.biz. After assembly up at GDC final yr, Baynes’ studio carried out some contract work for Wilson.

“Because the yr went on, issues have been going effectively and it turned obvious we had an enormous alternative, as a result of Brighton and the South East has this huge pool of expertise, with console expertise, however there’s an absence of console improvement happening within the UK,” Wilson defined.

He described the growth as “a possibility to pump a little bit of oxygen again into the hearth so far as console improvement within the UK is anxious.”

mafia 3

“There’s been a normal feeling amongst the builders in Brighton that there’s something lacking right here,” added Baynes. “Actually since Black Rock, we haven’t had a significant, AAA console improvement studio within the metropolis.

“Like Andy stated, a couple of yr in the past I began one thing new. The intention was to begin off small. Begin doing console work and see the place all of it went. Then by way of a collection of natural conversations, and dealing collectively on bits, abruptly this chance appeared, and we realised that our objectives have been aligned.”

Baynes says he expects Hangar 13 Brighton to turn into “one of many extra vital studios within the area,” saying that “from an organisation point-of-view, we’re one huge studio.”

So far as video games that the studio is engaged on, Wilson says that “the Brighton staff’s existence is predicated on a possibility we noticed. Now we have a challenge that we’re actually enthusiastic about. And 2K is basically enthusiastic about.

“The timelines for this challenge have modified over time. We at the moment are able the place we all know what we wish to do, and the way lengthy we expect it will take. And the corporate is 100 per cent behind us with that.”