Since buying the Star Wars license in 2013, EA has realized an incredible deal about Star Wars followers and their needs.
Jade Raymond, head of EA’s Motive studio, additionally manages the general Star Wars technique for the writer. Motive itself is engaged on a Star Wars undertaking, however it’s the perception Raymond shared as a supervisor of the model that’s attention-grabbing.
Talking at Develop in Brighton this week, Raymond mentioned that assembly Star Wars fan expectations and being as genuine to the world as potential are each crucial components in creating profitable Star Wars video games.
However there’s one other, weird cause why followers select to have interaction with Star Wars video games to start with, in accordance with Raymond.
“And truly, curiously sufficient, the primary motivator for both followers of taking part in Star Wars video games or trying to take part within the Star Wars universe in any manner is to develop into the primary fan,” she instructed attendees, as reported by Eurogamer.
“So, mainly, to beat their buddies at Star Wars trivia.”
As unusual because it sounds, Raymond mentioned that taking part in these video games and selecting up bits and items concerning the Star Wars universe by means of them permits followers to “lord over my buddies as a result of I knew this and also you didn’t.”
“I do know it appears humorous, however we’ve spent numerous time speaking to Star Wars followers and Star Wars avid gamers, and that’s the primary motivator for everybody: studying extra to allow them to be the primary skilled.”
On the speak, the veteran studio head additionally touched a bit of bit on how the corporate decides which Star Wars video games it needs to work on: by taking pitches from builders throughout EA.
“Every studio pitches what sport they need to make. My function is trying throughout these pitches, how can we line them up? Clearly, we don’t need to be releasing 4 Star Wars video games in a single yr,” she defined
“We don’t need to have all our video games be Jedi video games. It could be good to have some which might be specializing in various kinds of gameplay and totally different participant fantasies.
“Star Wars is nice as a result of you are able to do a Boba Fett sport or a bounty hunter sport or a scoundrel sport or a Jedi sport. There are such a lot of totally different actions for gameplay and various kinds of characters we may develop, so there’s numerous room.”
Motive took over improvement of Amy Hennig’s Star Wars undertaking, after EA rebooted it with much less of a concentrate on linear storytelling.