Sekiro: Shadows Die Twice is breaking from fairly a couple of From Software program recreation traditions.
At first look, Sekiro: Shadows Die Twice appears to observe the same old Darkish Souls template. Certain, it might happen in feudal Japan, but it surely nonetheless emphasizes fight, lethal enemies, and fixed in-game deaths.
However on a mechanical degree, From Software program has made one vital change: this recreation will not be an RPG.
In accordance with a PC Gamer hands-on preview, Sekiro: Shadows Die Twice is an action-adventure recreation earlier than all else. You should not have stats to degree up with expertise, nor are you able to acquire new weapons and armor throughout play. You received’t even acquire souls from enemies, or use bonfires as checkpoints.
As a substitute, From Software program’s Yasuhiro Kitao describes it as an action-adventure recreation that emphasizes exploration over stats. You’ll find power-ups and gear on your mechanical hand tucked away within the setting – corresponding to an axe that destroys shields or a torch arm that offers hearth harm. However on the entire, gameplay shall be lots nearer to The Legend of Zelda than something Darkish Souls and Bloodborne beforehand provided.
Is that an issue? Effectively, it would nag some long-time Souls followers. That stated, if you happen to couldn’t wait to play after watching that trailer, odds are you’ll nonetheless take pleasure in what this outing has to supply.
Sekiro: Shadows Die Twice launches for PC, PlayStation four, and Xbox One in early 2019.
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