“There’s an inside journey for each human being,” God of Struggle Artistic Director Cory Barlog lately instructed me. “Within the previous video games, we tackled extra of the bodily journey. The emotional journey, the interior journey, is way extra intriguing now.”
Certainly. Kratos has come an extended, good distance because the closing moments of 2010’s God of Struggle III. It’s not simply the fuzzy beard, or the magical throwing axe, or the son touring by his aspect. It’s his method, his temperament. One thing is completely different.
That is necessary as a result of, as anyone who’s ever performed God of Struggle is aware of, Kratos has demonstrated precisely two feelings: easy cool and bloodthirsty rage. And that was sufficient to propel him by means of six video games — seven, for those who rely the cell title. And for many of the sequence, his single-minded bloodlust was so overt and so unapologetic that it felt contemporary, groundbreaking.
However time impacts us all, and 2018’s God of Struggle will present us a aspect of the character we’ve by no means seen earlier than. Watch our new video above to be taught extra about how Santa Monica Studio is evolving this iconic character.
As for Barlog? Some issues by no means change. “I’ve all the time had this overdelivery complicated,” Barlog stated. “I preserve obsessively including issues, making the sport greater and higher, as a result of I can’t go away something on the desk. I need to give the entire expertise. You’ll pay $60? You’ll get every part I can presumably give.”
The thrill is palpable. God of Struggle returns to PlayStation on April 20.