Of all of the characters within the universe of Future, Cayde-6 has been one of many sequence’ hottest. The wise-crackin’ Hunter Vanguard has been one in all Bungie’s most recognizable faces (and voices, due to the inimitable Nathan Fillion) for years — so why did they only kill him off throughout our E3 2018 Showcase?
We caught up with the challenge lead on Future 2: Forsaken, Scott Taylor, to get some solutions.
PlayStation.Weblog: Inform me concerning the inside dialogue about killing off Cayde-6. Who pitched the thought first, and what was the room’s response?
Scott Taylor: There wasn’t a single lightning second the place somebody unveiled a grand design about killing Cayde. It was way more natural than that and developed from a sequence of concepts we have been making an attempt to discover. We wished to inform a narrative with large stakes, however have these stakes be actually private to the participant. We’ve achieved aliens making an attempt to destroy the universe with the implications of failure leading to disaster. What if we may get that feeling with one thing nearer to dwelling, and extra relatable? That was interesting.
We began discussing what we cared about as Guardians, and it turned clear that the Vanguard had actually come alive as characters for our followers. So every of the expansions during the last yr have centered on them: Ikora in Curse of Osirsis, Zavala in Warmind and now Cayde in Forsaken. We haven’t taken a participant off the board like this earlier than, and we realized that the lack of Cayde would imply extra to the Participant than some other doable exterior risk we may consider. All of the concepts got here collectively and shaped what turned Forsaken.
Response to this has been in every single place throughout the studio. Some individuals are mad, unhappy, annoyed, excited. We predict that’s acceptable. It’s a giant deal, and we’re taking it critically.
PSB: Is that this going to be the primary thread that carries us via the story of Forsaken?
ST: Cayde dying units the whole lot into movement. The Participant needs revenge and as they search it out they start to blur the road between what is correct and mistaken. The Participant makes alliances they usually wouldn’t in an effort to wipe out their enemies. You see who killed Cayde – all of them, from the Barons to Uldren – and now they’re in your record. As you verify the names off you study extra about Uldren and what he’s trying to obtain.
PSB: This looks like a fairly large shift for Uldren — within the first sport we knew he was form of a jerk, then he form of disappeared after the occasions of The Taken King… now he’s made fairly the reappearance. How lengthy has the workforce been planning for this to be the place he returns?
ST: We’ve been engaged on this path with Uldren for awhile. I don’t need to spoil something, however there’s extra happening with him than meets the attention. He’s the hero of his personal story. You study loads about what’s motivating Uldren, and the place he’s been, as you play Forsaken.
PSB: Any phrase on his sister’s standing / whereabouts?
ST: I don’t need to get entangled within the household affairs of the Sovs. You noticed what occurred to Cayde.
PSB: Had been some other characters on the chopping block initially when the Forsaken story began heading on this path?
ST: Cayde all the time felt proper as soon as we landed on this story. His loss of life units the desk for the journey we need to take gamers on. I can’t think about some other character hitting with as a lot impression. It’s putting to me that we’re main with a personality loss of life for a Future sport, as a result of I feel it reveals that we’ve established characters which can be significant to folks. It’s unhappy to say goodbye to Cayde, however this raises the stakes for the whole lot. This can be a dwelling world and we’re pulling Cayde out of the Tower ceaselessly. Now we’ve to problem ourselves to usher in new characters that may flesh out the universe much more. We should be taking probabilities with our storytelling and never taking part in it protected.
PSB: This can be the darkest, most private premise we’ve seen in Future to this point. Why did the workforce determine to take the story on this path?
ST: It’s vital to develop and stretch completely different muscle tissue. We want to have the ability to shock gamers and evolve the universe. The tales of Uldren, Cayde and the Participant got here collectively on this actually highly effective manner that felt prefer it may solely be instructed by getting private. Grittier than earlier than. We’re excited to embrace it and we hope our gamers are, too.
Future 2: Forsaken launches on September four on PS4. Study extra about it right here.