It’s been a while since I’ve transcended historical past (and the world), and skilled a story of souls and swords, eternally retold. At E3 this yr, with a refined and near-final model of Soulcalibur VI for Xbox One readily available, I took among the traditional SC characters for a spin like Sophitia and Siegfried, and new-to-the-roster Geralt of Rivia.
Not like some combating video games that have you ever on a 2D aircraft, the Soulcalibur sequence options fighters on a 3D stage in which you’ll be able to shift your character left and proper to keep away from enemy assault. This identical method can be utilized to place your self to counter-attack your opponent, shifting away from their weapon strikes, and touchdown an assault from behind.
The sequence can be famend for having some fantastic-looking phases and well-detailed characters. Many of those phases are impressed the character’s origins on every part from Greek delusion (Sophitia) that includes massive marble statues, to the high-fantasy world of The Witcher with Geralt’s stage that takes place in an out of doors area.
These phases additionally characteristic “ring outs” that offer you another choice for victory — if you will get your opponent close to the sting of the world, and time your assaults excellent, you possibly can knock them down into the abyss beneath. In lots of circumstances stealing victory from what could also be sure defeat, protecting the strain excessive as the 2 of you battle it out in first-to-three victories.
It’s all these components mixed that I’ve all the time discovered the sequence to be instantly playable, interesting to everybody from the button-masher to the seasoned vet, with so many points in place that mean you can each steal victory or to smash your opponent into oblivion in a flurry of combos and particular assaults.
Leaping into Soulcalibur VI felt instantly acquainted, harkening again to the times of once I’d hang around with my pals in a darkish San Francisco residence, enjoying Soulcalibur III lengthy into the evening. Character motion and assaults nonetheless really feel tight and responsive, and the weapon-wielding fighters every really feel distinctive – heavy and highly effective swings from characters like Siegfried and Nightmare (sure, he’s nonetheless OP); fast and exact from the Greek fighter Sophitia. It didn’t take me lengthy in any respect to get again to side-stepping, touchdown assaults, throwing blocks, and – most significantly—having enjoyable once more with these weapon-wielding fighters.
At E3, I discovered probably the most enjoyable enjoying Soulcalibur VI towards random attendees right here on the present. We’d take turns touchdown a flurry of combos on every of our characters and executing high-animated particular assaults – in Sophitia’s case, throwing her opponent excessive into the air and impaling them with a flying sword as they crashed again all the way down to earth. After which there have been the cries of “No.. no… nononono!” as certainly one of us would carry out a profitable ring out, attaining that third and remaining victory to win the match. A handshake, following by a “good sport,” and we’d instantly dive again into the character choose display to discover a new batch of characters to check out.
Whereas having an opportunity to lastly go hands-on with Soulcalibur VI at E3 this yr was nice, the perfect half was the reveal that we received’t have lengthy to attend to play the complete roster of characters — Soulcalibur VI might be coming to Xbox One on October 19.