It’s been a while since I’ve transcended historical past (and the world), and skilled a story of souls and swords, eternally retold. At E3 this yr, with a refined and near-final model of Soul Calibur VI for Xbox One available, I took a number of the basic SC characters for a spin like Sophitia and Siegfried, and new-to-the-roster Geralt of Rivia.
Not like some preventing video games that have you ever on a 2D aircraft, the Soul Calibur collection options fighters on a 3D stage in which you’ll shift your character left and proper to keep away from enemy assault. This similar method can be utilized to place your self to counter-attack your opponent, shifting away from their weapon strikes, and touchdown an assault from behind.
The collection can also be famend for having some fantastic-looking phases and well-detailed characters. Many of those phases are impressed the character’s origins on every part from Greek delusion (Sophitia) that includes giant marble statues, to the high-fantasy world of The Witcher with Geralt’s stage that takes place in an outside enviornment.
These phases additionally characteristic “ring outs” that offer you an alternative choice for victory — if you will get your opponent close to the sting of the world, and time your assaults excellent, you’ll be able to knock them down into the abyss under. In lots of circumstances stealing victory from what could also be sure defeat, preserving the strain excessive as the 2 of you battle it out in first-to-three victories.
It’s all these elements mixed that I’ve at all times discovered the collection to be instantly playable, interesting to everybody from the button-masher to the seasoned vet, with so many points in place that mean you can each steal victory or to smash your opponent into oblivion in a flurry of combos and particular assaults.
Leaping into Soul Calibur VI felt instantly acquainted, harkening again to the times of after I’d hang around with my mates in a darkish San Francisco condo, taking part in Soul Calibur III lengthy into the evening. Character motion and assaults nonetheless really feel tight and responsive, and the weapon-wielding fighters every really feel distinctive – heavy and highly effective swings from characters like Siegfried and Nightmare (sure, he’s nonetheless OP); fast and exact from the Greek fighter Sophitia. It didn’t take me lengthy in any respect to get again to side-stepping, touchdown assaults, throwing blocks, and – most significantly—having enjoyable once more with these weapon-wielding fighters.
At E3, I discovered essentially the most enjoyable taking part in Soul Calibur VI in opposition to random attendees right here on the present. We’d take turns touchdown a flurry of combos on every of our characters and executing high-animated particular assaults – in Sophitia’s case, throwing her opponent excessive into the air and impaling them with a flying sword as they crashed again right down to earth. After which there have been the cries of “No.. no… nononono!” as one in every of us would carry out a profitable ring out, reaching that third and ultimate victory to win the match. A handshake, following by a “good sport,” and we’d instantly dive again into the character choose display screen to discover a new batch of characters to check out.
Whereas having an opportunity to lastly go hands-on with Soul Calibur VI at E3 this yr was nice, one of the best half was the reveal that we gained’t have lengthy to attend to play the complete roster of characters — Soul Calibur VI can be coming to Xbox One on October 19.