Now that Cliff Bleszinski’s Boss Key studio has closed, the sport designer is free to share another tasks the studio tried to pitch.
Bleszinski has been sharing early idea artwork and gameplay particulars of a number of Boss Key video games the studio tried to get made, however sadly wasn’t capable of because of the shortage of writer curiosity.
The primary one is known as DragonFlies, an motion recreation the place you’re capable of hatch, practice, and trip dragons. Dragons may be geared up with varied weapons, and so does the participant character.
Fights would principally happen within the air, and Bleszinski stated the plan was to “do for dragon driving what Halo did for autos.” DragonFlies had a “feudalpunk” setting the place you’re capable of play as ninjas and samurai.
The artwork, by Shawn Lin, seems to be fairly good.
The following mission, referred to as DogWalkers, was initially conceived as a VR recreation. The thought was later expanded to be a multiplayer recreation with 25 gamers break up into groups of 5 that every management an enormous mechanical walker, form of like a contemporary model of Zoids.
Bleszinski says gameplay would have been impressed by motion pictures that function tank crews, akin to Fury, the place every member is accountable for controlling and sustaining a piece.
“The air on the earth’s fiction was poisonous so any leaks in your walker you’d need to restore fast or get fuel masks on and so forth. Rappel exterior to weld legs too, toss wrenches to one another and so forth.,” defined Bleszinski.
Lastly, Donuts was one other VR mission that Bleszinski says was meant to be a non secular sequel to Toobin, with the key distinction being that you simply playe as an animal.
The studio head referred to as it “Mario Kart on water with animals in VR”